Game Development

We design and build games people come back to, and the backend that keeps them running.

Start a project
Game development: a 3D game level open in a game engine on two monitors

We start with a playable prototype in the first weeks, so you can feel the core loop before committing to full production.

The same team handles gameplay, art pipeline, multiplayer backend, in-app purchases and analytics, then stays on for updates after launch.

Find the fun first

We build a playable prototype in the first weeks, on phone, PC or the web, so you can feel the core loop and test it with players before full production.

  • Mobile gamesCasual and mid-core games for iOS and Android, tuned for small screens and short sessions.
  • PC & web gamesBrowser and desktop games built with Unity and modern web engines.
Interactive VR Product website home page

Our product: Interactive VR Product

Engines we use
  • Unity
  • Unreal
  • Godot
  • Three.js

Build the backend

Matchmaking, leaderboards, accounts, cloud saves and chat, on servers that grow with your player count.

  • Multiplayer & backendMatchmaking, leaderboards, accounts and cloud saves that scale with your players.
What happens when a match starts
  1. Players join a queue
  2. Matchmaking by skill and region
  3. Game server runs the match
  4. Scores, rewards and saves stored

Earn from it

In-app purchases, ads and subscriptions designed into the game from the start, plus game mechanics that make everyday apps more engaging.

  • MonetisationIn-app purchases, ads and subscriptions designed into the game, not bolted on.
  • Gamified appsGame mechanics for learning, fitness and loyalty products.
Monthly revenue by source Example figures

Keep players coming back

Events, new content, balance updates and analytics after launch, so the game keeps growing instead of fading.

  • Live operationsEvents, content updates and analytics after launch.
Live game dashboardExample figures
Daily players24,800+9%
Day-7 retention31%+4 pts
Avg. session14 min
The Webtronix team at work in the Islamabad office
The team behind your project: analysts, designers, developers and testers under one roof.

How we work

  1. Weeks 1–2ConceptThe core idea, audience, platforms and how the game will make money.
  2. Weeks 2–6Playable prototypeA rough but playable version of the core loop, tested with real players.
  3. Months 2–6ProductionArt, levels, sound, backend and monetisation built in milestones you can play.
  4. LaunchSoft launchReleased in a few markets first, so we can tune difficulty and earnings before going worldwide.
  5. OngoingLive operationsEvents, updates and new content, guided by player data.

Our products and client work for Game Development

All productsAll work

Questions

Which platforms can you build for?

iOS, Android, PC and the web, with Unity, Unreal, Godot or Three.js depending on the game.

Do you make the art and sound too?

Yes. Our team covers game design, 2D and 3D art, animation, sound and programming, or we work with your artists.

Can you add multiplayer to an existing game?

Often, yes. We review the game first, since multiplayer affects how much of it is built.

How do games make money?

Through in-app purchases, ads, season passes or subscriptions. We help you choose a model that suits your players and design it in from the start.